We used Steam market data to explore a simple but overlooked truth of indie development: longevity is a competitive advantage. While breakout hits make headlines, the broader market pattern shows that many teams stop after an early release — often before they’ve had enough chances to learn, build an audience, and refine their production pipeline.
This session reframes success as a repeatable process rather than a single roll of the dice. We’ll look at what the data implies about release strategies, why smaller and more focused projects can support sustainable iteration, and how each launch can compound your skills, visibility, and community trust.
You’ll leave with practical ways to protect your energy, reduce risk, and plan a studio roadmap that’s built for multiple releases.
Recommended for ages 16+. For adults, students and game developers.
Pay What You Can £3 / £6 / £10
The Auditorium, The Forum